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feat: add cloud id during native sync (#20418)
* use adjustment time in iOS for hash reset # Conflicts: # mobile/lib/infrastructure/repositories/local_album.repository.dart # mobile/lib/presentation/pages/drift_asset_troubleshoot.page.dart * migration * feat: sync cloudId and eTag on sync * fixes fixes * more fixes * re-sync updated eTags * add server version check & auto sync cloud ids on compatible servers * fix test * remove button from sync status page * chore: modify for testing * more changes * chore: add commas in toString * use cached provider in splash screen * read upload service provider to prevent reset * log errors from fetching cloud id mapping * WIP: migrate cloud id - debug log * ignore locked asset update * bulk update metadata * change log text --------- Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: Alex <alex.tran1502@gmail.com>
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@@ -40,6 +40,9 @@ class HashService {
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_log.info("Starting hashing of assets");
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final Stopwatch stopwatch = Stopwatch()..start();
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try {
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// Migrate hashes from cloud ID to local ID so we don't have to re-hash them
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await _migrateHashes();
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// Sorted by backupSelection followed by isCloud
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final localAlbums = await _localAlbumRepository.getBackupAlbums();
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@@ -75,6 +78,15 @@ class HashService {
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_log.info("Hashing took - ${stopwatch.elapsedMilliseconds}ms");
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}
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Future<void> _migrateHashes() async {
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final hashMappings = await _localAssetRepository.getHashMappingFromCloudId();
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if (hashMappings.isEmpty) {
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return;
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}
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await _localAssetRepository.updateHashes(hashMappings);
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}
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/// Processes a list of [LocalAsset]s, storing their hash and updating the assets in the DB
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/// with hash for those that were successfully hashed. Hashes are looked up in a table
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/// [LocalAssetHashEntity] by local id. Only missing entries are newly hashed and added to the DB.
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